We definitely recommend trying out the game, as it features complex real-time strategy gameplay mixed with a. FireFly Studios’ Stronghold, a classic example of a castle-builder game, was quite popular during its early 2000s heyday and its 2013 re-release was also met with a positive reception. There are also game ending super technologies like nuclear weapons, missile shields, artificial intelligence and something else but the game can be set up not to include these things or start and end in a particular era for example. 12 Games like Stronghold Castle building games. Your scout may find other resouces on the map like uranium, horses, wine, salt etc and by sending a merchant to the spot to "harvest" it, the player can gain various bonuses both economic and military as opposed to the basic gold generating relics in Age of Empires 2. If an enemy comes to your territory, its possible that they may suffer minor or major attrition damage and like wise for yourself unless you have the appropriate support units with your armies. Things like "knowledge" which is a crucial resource generated at universities, and "faith" generating buildings influence the distance and strength of your borders. Start off with your settlers, assign people to gather wood, stone, food etc. 2 level 1 MauPow 2y They Are Billions, maybe 2 level 1 DalekRy 2y Rise of Nations is similar in many respects as is Empire Earth. 2 level 1 deathmog 2y Galactic battlegrounds 2 level 2 Zrab10 2y I still play this to this day. Developer: Relic Entertainment, World's Edge, Publisher: Xbox Game Studios, Game website. 0 AD is very similar to Age of Empires, if a bit unpolished. The basic resources are Food, Timber, Metal, Oil, Wealth and Knowledge, but some of these are not able to be found on the map until you reach more modern ages.īuildings and things improve over time - Basic look out towers and dirt tracks evolve over for example to anti aircraft emplacements and proper roads, and there is a more interesting mechanic to capturing or destroying enemy towns?įor example a town centre can be attacked until it cannot defend itself, but then you need to follow up and capture it with infantry which starts a timer countdown until its yours.ĭuring that timer, the enemy may put up enough resistance and get it back.Īlso with the various resource buildings, most of the buildings can benefit not only from tech tree upgrades or civ specific bonuses and "rare resources" found on the map, but also secondary "improvement" buildings that increase the amount of resources gained from its respective harvest unit.Īs an example, any number of basic wood cutters camp tied to a specific town centre will all improve if you build a lumber camp. Not sure if you can find a nonviolent RTS game, but Simcity, Cities Skylines, and Civilization have city building Its the city builder with the aspects of an RTS Id like. One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world. It has more customisation than my beloved Age of Empires 2 for the battles too and scouts can be set to auto explore, in addition to being able to have economic victories instead of killing everyone. For the Age of Empires IV article, see Armor class (Age of Empires IV).Rise of Nations is a good one, not as complex as the civ games and similar concept to age of empires that you are looking for, just a little more detailed.Īs the ages progress more resources become available to you on the map like oil in the industrial age. For the Age of Empires II article, see Armor class (Age of Empires II). To read about the working in a particular game, follow the adequate link from below.įor the Age of Empires article, see Armor class (Age of Empires). However, these work differenty in different games.
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Simply speaking, bonus damage is a flat additive value to the base damage and if a unit has more than one armor class, the bonus damages of the attacking unit stack. This is where the armor classes come into play. Basically, the bonus damage is calculated the same way as the base damage is calculated (simply by subtraction of attack and armor), but in order to calculate bonus damage in the first place, the attacking unit logically has to have an attack bonus against its target. They are necessary to make attack bonuses work correctly.
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If an internal link led you here, you may wish to change the link to point directly to the intended article.Īrmor classes are semi-hidden unit attributes in Age of Empires and Age of Empires II, and visible attributes in Age of Empires IV. This disambiguation page lists articles associated with the same title.